Identifor Executive Function Dashboard

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Relative Abilities

The Relative Abilities of the selected Identifor gamer are shown above. The largest slice, for example, indicates the individual's strongest ability

Comparative Abilities

The selected individual's abilities as compared with other gamers is shown below. You can compare with different populations using the filter button on the top right

Percentile for Attention

Perceive/Cue

Ability to recognize and understand signs, instructions, etc. Aware of how thoughts and actions may follow given directionsImprovement Activities​​​​​​​

Focus/Select

Ability to attend to information being presented Improvement Activities​​​​​​​

Sustain

Ability to work on specific tasks for extended periods of timeImprovement Activities​​​​​​​

Monitor

Ability to recognize errors or mistakes in work, as well as identifying inappropriate thoughts or feelings Improvement Activities​​​​​​​

Modulate

Ability to adjust activity level; resists overreacting or under-reacting to situations; resists becoming overstimulated or under stimulated Improvement Activities​​​​​​​

Balance

Ability to find a balance between extremes, for example: quality vs. quantity, speed vs. accuracy, talking vs. listening, or being humorous vs. being serious Improvement Activities​​​​​​​

Correct

Ability to identify and correct mistakes or inappropriate behavior Improvement Activities​​​​​​​

Hold

Ability to hold onto information for more than a few secondsImprovement Activities​​​​​​​

Manipulate

Ability to actively work with information that is being held in one's mind​​​​​​​ Improvement Activities​​​​​​​

Store

Ability to store information so that it is available for later useImprovement Activities​​​​​​​

Retrieve

Ability to retrieve stored information when needed Improvement Activities​​​​​​​

Gauge

Ability to accurately understand what is needed to complete a task without overestimating or underestimating the effort required Improvement Activities​​​​​​​

Anticipate

Ability to look ahead and prepare for what will be next; understands the consequences of actions before acting Improvement Activities​​​​​​​

Estimate Time

Ability to accurately estimating how long it will take to perform a task or routine Improvement Activities​​​​​​​

Analyze

Ability to examine things in greater detail to understand them more completely Improvement Activities​​​​​​​

Compare/Evaluate

Ability to evaluate the quality of one’s own work or thinking; can compare one thing with another across various dimensions Improvement Activities​​​​​​​

Generate

Ability to generate new ideas or find new solutions to a problemImprovement Activities​​​​​​​

Associate

Ability to see and understand how two or more things or ideas are similar or different Improvement Activities​​​​​​​

Organize

Ability to arrange things or thoughts in an orderly mannerImprovement Activities​​​​​​​

Plan

Ability to work out in advance a way of doing things or thinking about thingsImprovement Activities​​​​​​​

Decide

Ability to choose from multiple options, including how to think, feel, or act Improvement Activities​​​​​​​

Prioritize

Ability to assign an order of importance to things or activities Improvement Activities​​​​​​​

Energize

Ability to give a strong/complete effort into working on tasks Improvement Activities​​​​​​​

Initiate

Ability to begin tasks effectively, as opposed to starting slowly or responding with long pauses Improvement Activities​​​​​​​

Inhibit

Ability to act correctly and resist impulsive actions, such as blurting out or not waiting for their turn Improvement Activities​​​​​​​

Stop

Ability to stop performing a task when directed to stop Improvement Activities​​​​​​​

Interrupt/Pause

Ability to continue to work on a task after a brief interruption Improvement Activities​​​​​​​

Flexible

Ability to change the way they think about an idea or perform a task, accepting a new routine Improvement Activities​​​​​​​

Shift

Ability to move from one activity, thought, or feeling to a new one Improvement Activities​​​​​​​

Sense Time

Ability to understand the passage of time; awareness of how long one has been working on a task or thinking of an idea Improvement Activities​​​​​​​

Pace

Ability to increase or decrease speed of performing a task as conditions dictate Improvement Activities​​​​​​​

Sequence

Ability to understand and perform the steps of a routine in the correct order Improvement Activities​​​​​​​

Execute

Ability to effectively understand and perform routines completely without stopping part-way through Improvement Activities​​​​​​​

History

Examine how the individual’s selected ability has compared to other users over time, and learn more about improving these skills in the future

Games to play to further assess Attention

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